![]() ![]() If you're the Warrior, this sweet spot is probably not worth pursuing, but for a Mage or Paladin it can be a nice way of ensuring you can use it reliably without sacrificing damage output in the process. Something to note is that you can get the first damage upgrade and then the first Rage upgrade to end up with a 20% kill for 5 Rage. Get it! Making Soul Draining spammable is amazing. 35 Rage is half the cost of a 'final stats' version of Soul Draining! Why would you double your price to get a 25% increase in real damage, especially when 35 Rage is already difficult for a non-Warrior to scrape up without leaning on Rage Draining, which directly competes with using Soul Draining? The first upgrade is worth it, of course -double your damage for 50% more Rage spent? Yes, please- and the second is probably worth considering, but the third is shaky and the fourth is a firm no. In fact, the icon for Astral damage I've been using comes from the later entries, as The Legend has no such icon.ĭamage Upgrade 1: Damage: 20%, Rage Required: +5ĭamage Upgrade 2: Damage: 30%, Rage Required: +15ĭamage Upgrade 3: Damage: 40%, Rage Required: +25ĭamage Upgrade 4: Damage: 50%, Rage Required: +35 This is particularly relevant to the Warrior and Paladin -the Mage may prefer to focus Soul Draining on high Health groups because those are the hardest for them to kill with Spells, but for the Warrior and Paladin the bulk of their damage will generally be coming from their army, and Health-per-Leadership and Defense are usually 'pick one', meaning their armies will actually find it easier to burn through the Health of eg a Peasant stack than of eg an Archdemon stack.Īlso note that Soul Draining is a big factor in why Reaper is so easy to level, since the experience he gains ramps up with enemy army size outright if you've got him using Soul Draining,įinally, note that Astral damage is unresistable in The Legend, and indeed the only time the game itself actually refers to Astral damage is in Black Hole's description. Just comparing the listed damage when previewing is usually a workable shorthand, but in cases where unit Health varies dramatically you may be doing more 'real' damage by picking the smaller damage number. Something to keep in mind is that, contrary to other sources of damage, Soul Draining shouldn't be used on the most urgently threatening target, it should be used on the biggest stack on the battlefield, as its damage is higher the bigger the stack is. The fact that it doesn't work on Undead, Cyclops, Plants, or Gremlins isn't too big a deal either, because while there is an Undead region in the late-game after Reaper and Plants crop up in Elf forces, the late game/endgame is actually mostly focused on susceptible targets, such as (living) dragons, Orcs, etc. Indeed, Soul Draining can produce astounding damage numbers, even just at 20% damage, if used early in a fight. Soul Draining's use of percentile damage is unique in The Legend, and notably makes it the only direct attack Rage skill that remains consistently useful into the endgame. Targets a single enemy stack, inflicting 10% of the stack's total Health in Astral damage. Reaper has 38 levels of Rage skill boosting to dump into. It's a nice attention to detail or consistency or something of the sort. The game doesn't call your attention to it, but it doesn't just ignore it and have you assume it's somewhere inside his cloak or the like. I also like the touch that you can actually see his hourglass on his in-game model. It's a pretty generic grim reaper figure, when you're just looking at a static image of it, but there's enough cool little touches in terms of how he appears and disappears and the like that it's reasonably distinctive. for a being that's explicitly kind of cosmologically important, Reaper gets very little attention from the series. His hourglass crops up as, basically, a plot device in Armored Princess, but. It's too bad whatever is going on with him isn't really followed up on by the game. Mind, his access to Soul Draining means the Death Incarnate thing isn't wholly irrelevant, but it's actually his only overtly death-themed Rage skill. I've always wondered if there's something cultural I'm missing here -Slavic mythology?- or if Reaper really is meant to be a bit of a fake-out, but either way I find it interesting. but then he's actually a guardian of time or something, with no real acknowledgment from the story of the whole 'grim reaper appearance' thing. He's a Grim Reaper! Obviously he's going to be a manifestation of Death itself! Reaper is interesting more on a meta-level than on the level of how he's actually depicted within the game, in non-gameplay terms. ![]()
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